2/2/2024 0 Comments Kerbal space program 2 planets![]() Fixed offset of radially-attached parts when player switches away from and back to Flight view.Added visual indicator when a marker is hovered and pinned in Map view.Added camera collision with terrain and other colliders while in Flight view.Fixed context menu opening when panning the camera with right mouse button while zoomed in to a celestial body in Map mode.Fixed manoeuvre burn timer countdown lights activating incorrectly. ![]() Fixed orbital velocity being shown when looking at the context menu of a landed vessel in Map view.Fixed issue that could cause some environment objects to spawn on top of the active vessel, causing KSC and other objects to move to the origin.Fixed stack decouplers operating as if crossfeed is active even when PAM entry shows crossfeed disabled.Fixed bug for probe cores spinning when losing Commnet connection.Fixed loss of vehicle control after undocking.Fix for engine thrust being deflected at too high of a value when a part obstructs an engine's exhaust (the Kraken Drive bug).Fixed dV incorrectly using reinforced joint part connections for fuel flow calculations.Fixed physics impulse occurring when an engine runs out of fuel.Fixed stack decouplers staying connected to the vessel when staged with certain engines that have fairings enabled.Fixed issue where some parts remain connected to/follow vessel after detachment.Fixed trajectory intercept patch not showing when captured by a Celestial Body. ![]() Fixed disappearance of orbital trajectories after loading a saved game.You can see the full (vast) list of Kerbal Space Program 2's current fixes and improvements below: Simpson asks players to "keep in mind that the order in which fixes roll out is not just contingent on priority - it also depends on the complexity of the problem that's causing the bug." ![]() Rather, this update "represents the first step in an ongoing process that will continue through Early Access". While the list of fixes and improvements is extensive, Simpson does state the patch "does not fix every bug in the game". But we already know that not every texture is going to be loaded up in RAM upon launch, so maybe having thousands of celestial bodies won’t actually require you to have them all loaded at once.Watch on YouTube Kerbal Space Program 2 Early Access launch cinematic. File transfer like that would really be bad. Oh, speaking of which, streaming resources in would definitely only work in smaller countries, because large countries like the United States of America, Canada, Australia and to an extent Germany/France don't have fast internet nationwide due to just how vast the country is. Arguably, streaming would consume MORE resources trying to keep track of which planets need to get loaded, and uncompressing everything, because streaming such content means you'd definitely need hefty compression to make sure that you don't kill someone's ADSL. I mean, we're not working with the Sega Master System here. Storage generally should not be a concern at all. Why does everyone love the idea of streaming something in? I know I live in first world America, but a 1 terabyte drive is only 32 bucks. but a Community Galaxy Pack that hosts all planet packs in the cloud that loads planets when you look at them would be cool. The ability to stream planets into the game to circumvent massive file sizes and RAM usage.
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